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abagames::util::sdl::luminous::LuminousScreen Class Reference

List of all members.


Detailed Description

Luminous effect texture.

Definition at line 16 of file luminous.d.


Public Member Functions

void close ()
void draw ()
void endRender ()
void init (float luminosity, int width, int height)
void resized (int width, int height)
void startRender ()

Private Member Functions

void makeLuminousTexture ()
void viewOrtho ()
void viewPerspective ()

Private Attributes

float lmOfs [2][2] = [[-2, -1], [2, 1]]
const float lmOfsBs = 3
float luminosity
const int LUMINOUS_TEXTURE_HEIGHT_MAX = 64
const int LUMINOUS_TEXTURE_WIDTH_MAX = 64
GLuint luminousTexture
int luminousTextureHeight = 64
int luminousTextureWidth = 64
int screenHeight
int screenWidth
GLuint td [LUMINOUS_TEXTURE_WIDTH_MAX *LUMINOUS_TEXTURE_HEIGHT_MAX *4 *uint.sizeof]
const float TEXTURE_SIZE_MAX = 0.98f
const float TEXTURE_SIZE_MIN = 0.02f

The documentation for this class was generated from the following file:

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